1.077 ABY – 1330 Hour – Hammer Station – Cael Report
While the Spec Opps squad is getting ready. I walk towards the door to the conference room. I call Roots on my comm. (Cael) “Roots, see if you can scan for and find the Shell Cracker prototype. Let me know where it is.” (R2T7) “Tweee Beep” I peek through the broken door. Berrenger is talking to the Pyke on the far side of the room. I thought the Pyke stormed out and left? The Spec Opps commander still has the Gigaran guarding him. We will have to get him out later. The Czerka Corp people must still be in the banquet room negotiating. I can not see where Sariv is from my position. He was off to my left. I go back to the Spec Opps squad. RR5 comes over my comm. (RR5) “Cael, R2T7 and I have discovered that the Shell Cracker is located in the lower levels of the station. Approximately 30 meters below your location now.” (Cael) “Great, be ready. I suspect the Imperials will threaten the Gigarans into giving them the prototype. Shoot the rest of us down or a combination of both.” (RR5) “Affirmative sir.” As the Spec Opps squad and I are looking for a working turbo shaft. The station comm system comes on line. (Seriv) “Rebel scum. You will hand over the prototype and leave the station or we will decimate each and every one of you. There will be no negotiating on this. And furthermore….” I don’t listen to the rest of Sariv’s ramblings. We find some re-breathers and a working turbo shaft. We all get in and head to the lower levels.
1445 Hour – After dropping 6 levels. The turbo shaft car stops. We force open the doors. We are stuck between floors. We force open the upper level and the lower level doors onto each of the floors. The lower level looks like where we need to go. We all squeeze out onto the lower level. Since we are in very low light and I am the only person that has scanner goggles. We are all in a close line with me leading. We also have to use the re-breathers down in this area of the station. It takes us a several minuets in the cold to find where the Shell Cracker is moored. It looks like the Gigarans blew up the station armory to make an open space to park it in. We are standing at the end of a hallway that opens into a large void. The Shell Cracker is floating about 16 meters away, in the middle of this void. We quickly search for some cable. We can hear blaster fire from above us in the station. I can hear Berrenger over the comm. He is in a fire fight near the landing bay. I think the Gigarans are with him. We compile enough cable. I tie 1 end around myself. I let each of the squad see the Shell Cracker through my goggles. This gives them a better idea of our surroundings. Since it is almost dark in this area. We tie the other end of the cable to an plasteel outcropping at the end of our hallway. I push off towards the ship. I run out of momentum about 4 meters from the ship. (Cael) “Frick, guys, pull me back, I’m short.” The squad reals me back to where they are at the edge of the hallway. Just as I get back onto the hallway floor. We hear a loud explosion from above us in the station. (Cael) “I hope that was not my ship exploding.” I make sure there is no kink in the cable. (Cael) “This time, give me a good push and make sure the cable does not get snagged.” This time I push off with more thrust and make it to the gunboat hatch. I tie the cable to the handle near the hatch. I then manually open the hatch as the squad climbs over to the ship via the cable. I can see an imperial shuttle slowly entering the void through the large hole in the side of the station. We get all the squad into the gunboat and lock the hatch. (Cael) “Someone needs to stay here and delay the imperials if they try getting in. The rest of us. We need to find the cockpit and the engine room. So split up. This is a pretty big ship.” One of the team waits at the hatch. The rest of the squad and I all go in different directions. We soon get some lights on in the ship. It takes us another 5 minuets before 1 of the squad finds the cockpit. Another squad member finds the engine room. I head to where the cockpit is. I am flicking switches as I sit down. Trying to warm up the engines as fast as possible. I can see on the view screen. The imperial shuttle has its boarding arm extended and attached to the hatch we all came into the ship from. I turn the ships comm to the channel our team is using. I can hear RR5 in the Smooth Sailor (Spinster’s Loon). He is radioing the locations of the imperial shuttles. (Cael) “RR5, where are you and the rest of the crew?” (RR5) “I am presently in the Spinster’s Loon. Grabbo, Vora, R2T7 and Gemmintark are also aboard. Lieutenant Berrenger, DZA7, the Quarren commando and I believe 2 Gigarans are aboard the solar sailor with the Pyke. Our position is presently 200 meters from the station. Bearing 000, Mark 90. I can see the hole that the Prototype gunship is within from my position. There is an Imperial shuttle attempting to dock with the prototype. Shall I attempt to disable the Imperial shuttle?” (Cael) “No. I will attempt to get the prototype out of the station. Have Roots calculate a short jump point for all of us to rendevous at.” (RR5) “Roger.” I activate the thrusters and start to move the ship slowly towards the opening in the side of the station. I keep the Imperial shuttle that is attached to us. Close to the wall on the port side of the gunship. As we get closer to the exit hole, the shuttle hits the side of the station. It breaks free of the gunship and is wedged into the opening behind us. Roots transmits the jump coordinates and I enter them into the computer. The comm turns on with a transmission from Sariv. (Sariv) “Stop, you rebel scum. I did not spend almost 2 years in a rebel prison to be upstaged by scum like you. I will not rest till I……..” I do not hear the rest of his ramblings. He has no clue that it is me getting the better of him again. The gunship jumps to hyperspace. I guess I can not use the alias as Sariv again. Pitty, it was fun ordering Imperial fools around dressed as an Imperial officer.
1800 Hour – We come out of hyperspace in the middle of nowhere. The Smooth Sailor emerges a minute later and the solar sailor emerges a few minuets after that. As Berrenger, the Spec Opps commander and the Gigarans are transferred to the Smooth Sailor. We run a scan of the prototype to make sure we do not have any trackers on us. This takes us a few hours. We transfer Vona to the prototype to help with the scan. We also transfer Grabbo to check out the Spec Opps squad. I am informed we also have a Imperial office as prisoner. Berrenger is in deep negotiations with the Pyke. Probably some under handed deal he is making. I don’t want to know. It takes us a lot longer to check the prototype out. Longer then I would have liked. We are lucky no Imperials have shown up. After their negotiating is complete. The Pyke and the solar sailor leaves. Roots calculates an easy, round about course for us back to Titan Base. We enter hyperspace and I set the alarm to wake me 10 minuets before we enter normal space.
1.078 ABY – 1200 Hour – Titan Base – Bonadan Sector
We come out of hyperspace on the outskirts of Titan Base’s scanners. The base confirms who we are before they send us a beacon into the landing area. The sailor lands in the main landing bay. They direct me to bring the prototype into the shipyard area. I moor the ship next to the Guppy’s port side. Grabbo radios for 2 gurneys for the 2 injured soldiers. I catch up with Berrenger at the Smooth Sailor. He hands me 10 pieces 100 credit chips. (Berrenger) “Your back pay. I have the girls pay and Grabbo’s. I assume Gravic or Elmac will have paid Mathus.” I pocket the chips. (Cael) “Thanks. I think DZ and Roots deserve an oil bath. You too RR5.” (RR5) “Thank you sir.” (R2T7) “Twee Beep Beep” (DZA7) “Oh Thank you sir. My servos have been in need of a good oil cleaning.” All 3 of them head to the Droid maintenance area of the base.
1300 Hour – On the way to the debriefing. I stop by the infirmary. Flower is out of the bact tank and recuperating in a bed. She hopes to be out of the infirmary in a day or so. Moonbeam is still in the bacta tank. Her wounds were far more then expected. I tell the doctor to keep me posted. I next head to the debriefing. When I get there. Captain Jannis is in a rush and makes it quick. They are excited and want to get working on the Shell Crusher. The 2 Gigarans are sent to interrogation. Berrenger argues that they were within their right about getting paid for their services. Listening to Berrenger’s explanation of the negotiations. I am pretty sure he skimmed a couple of hundred thousand credits off the 3 million he had for this job. I might just need to discuss that with him later. Jannis informs us that we will need to meet A General Kracken at the designated spot near Listehol at approximately 1200 hours tomorrow. Listehol is only a short jump core ward down the Hydian Way. Kracken is famous for being an 1 of the originators of the rebellion. Jannis excuses himself and leavs. I turn to Berrenger. (Cael) “So you paid the Gigarans? Why would you do that? They betrayed us. They almost got themselves, the Spec Opps team and us killed with that stupid stunt.” (Berrenger) “They were just trying to get paid for their service and get home.” (Cael) “At least they still have a home to get to.” I get up and walk out of the briefing room. I will wait in the cantina for Kressa to get off her Duty shift. As I walk to the cantina. I notice that no one notices that it is me and wants my autograph or to take a selfie with a Blitzball star. I just might keep the hair color this dark for a while.